Mobile games (Clash of Clans, Brawl Stars)Members
Supercell
Tiny-elite game-studio loops - project deep-dives, engine/gameplay coding, and zero-bureaucracy culture fit.
hybrid — Helsinki campus-centric with strong flexibility; games are shipped by small in-house cells.
- 2010 (by Ilkka Paananen and Mikko Kodisoja)
- Helsinki, Finland
- ~500
Interview process
4 rounds — details locked
- 01Intro with senior cell member45 min
- 02Coding round(s)60 min × 1–2
- 03Shipped-work deep-dive60 min
- 04Culture / autonomy round45–60 min
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What's behind the lock
Questions they actually ask
Process intel & answers
Levels & compensation
Study plan with lesson links
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